> For the complete documentation index, see [llms.txt](https://alt0.gitbook.io/alt0-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alt0.gitbook.io/alt0-docs/alt0-dispatch/dispatch.md).

# Overview

Alert cards, jurisdiction routing, panic and safe passage. Comes with ALT0 MDT.

ALT0 Dispatch ships with [ALT0 MDT](/alt0-docs/alt0-mdt/mdt.md) and works on its own too. Any script can send alerts through one export, and scripts written for other dispatch systems work without changes.

## Features

* **Alert cards** with the code, street and area, the department the call went to and the units already attached. Priority calls glow red and sound different from routine ones.
* **Jurisdictions.** Police calls go to the city police or the county sheriff by where they happen. When nobody from that agency is on duty, the other one gets the call.
* **One key to respond.** Press E on a card to attach with GPS set; the other units see you join.
* **Radial menu** on F3 with the MDT, the call list, safe passage and panic.
* **Incident console** listing every open call with its units, plus settings: pause, mute, automatic GPS and muting the other jurisdiction.
* **Panic** and officer-down alerts, and EMS-down alerts.
* **Safe passage:** police start a shared countdown (for example during hostage negotiations) and invite units nearby.
* **Merged calls:** shots fired and explosions heard by several players become one call.
* **Works with other scripts:** alerts written for ps-dispatch, cd\_dispatch, nn\_dispatch or community\_bridge arrive without changes.

## Pages

* [Installation](/alt0-docs/alt0-dispatch/installation.md)
* [Configuration](/alt0-docs/alt0-dispatch/configuration.md)
* [Sending alerts from your scripts](/alt0-docs/alt0-dispatch/developers.md)
* [Commands and keys](/alt0-docs/alt0-dispatch/commands.md)
