> For the complete documentation index, see [llms.txt](https://alt0.gitbook.io/alt0-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://alt0.gitbook.io/alt0-docs/alt0-metal-detecting/metaldetecting.md).

# Overview

Sweep sand with a metal detector, follow the signal, dig and see what is buried. Free from ALT0.

Take the metal detector out, walk over sand, and follow the beeps. The HUD shows how strong the signal is and how far away the buried metal sits. Stand on it, dig with a shovel and see what comes up: scrap, collectibles, even buried gun parts.

It works on Qbox, QBCore and ESX, with ox\_inventory or qb-inventory, and it needs nothing else but ox\_lib.

## Features

* **A live signal HUD.** It reads the ground and your distance to the target: wrong ground, signal found, getting close, dig here. The beeps get faster as you near the spot.
* **Dig with a shovel.** A skill check and a progress bar, with the shovel in your hands.
* **A loot table you control.** Every item, how many and how likely, in `config/loot.lua`. Items your inventory does not know are never found, and the console lists them at start.
* **Server-checked digging.** A dig only pays out if the server saw it start, enough time has passed to finish it, the player is still where it began and still carries the detector. A limit per player and hour stops farming.
* **Cash finds** paid through your framework, with a chance you set.
* **A custom detector model** and inventory pictures for every item, included.

## Pages

* [Installation](/alt0-docs/alt0-metal-detecting/installation.md)
* [Configuration](/alt0-docs/alt0-metal-detecting/configuration.md)
